Saturday, 30 July 2011

Lifecycle of a Mushroom: Mushroom Test Model

Quickly created this test Mushroom. I've gone for a lower poly style model to imitate the idea of collaging rough materials together. Once I've laid out the UV's I'll begin doing some texture tests and build upon the scene more.

Does anyone have any tips for achieving decent quality shadows on the model when Soften Normals have been used instead of smoothing?

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