Showing posts with label visual concept. Show all posts
Showing posts with label visual concept. Show all posts

Tuesday, 20 September 2011

Animation alpha!

All righty! Finished a quick alpha of the animations + a quick-edit of the introductions of the characters. Didn't have time to finish the music for this yet, but it's looking good. Going for a non-intrusive ambient track, although I'm still playing with the idea of going all out cartoony with the soundtrack. But I think that might be a bit much in combination with a voice-over. And by the looks of the animation currently, I do believe I'll need some light voice-over in the clip to explain what's happening, even if I'll try to keep it to a bare minimum with the information.

Tuesday, 13 September 2011

Environment Teaser

Oh the joy of instances. Several thousand Cilia waving about at the back of the throat.

Sunday, 28 August 2011

Flu Virus - Basic Model

Mark 1 Flu Virus: Already there are things I know I wish to change on this model but this will be fine for pre-vis work.


Thursday, 25 August 2011

Heavy Industry - Cell Organelles

Having completed modeling the organelles for the cell, I thought I had better run off some renders, the textures are place holders at the moment hence the sci-tech look.



Above are various stages of the construction of the nucleus.

 The Cell as a whole. You can clearly see the nucleus in situ.
 Close up of the nucleus, below it are ribosomes, to the top left is the centriole.
 Here we see two mitochondria floating past the golgi body (top left), nucleus and centrioles.
Looking down the shaft of the cilia into the cell proper, we can see the organelles responsible for moving the cilia.


nucleus concept from SIMON HOLLAND on Vimeo.

A very short clip of the nucleus in action.

Thursday, 14 July 2011

Flu-Virus Concepts 2.01-2.02


I am still undecided whether I will be going in a pure hard-edged graphic style or something rather more grungier and real. The whole aspect of viruses not actually meeting the criteria of living organisms brings to mind little semi biological machines (nanobots) and this contrast between a living cell and the non-living virus is something that I would be seeking to emphasis.
Below is an initial colour timeline to give a rough indication of dominant colour palettes throughout the animation.

Next job is to get the basic plot summary finished and uploaded to Scribd

As an aside Phil, I don't suppose you would like to edit the layout slightly to give a bit more width in the posts. That way images and video won't creep outside the borders.

Wednesday, 13 July 2011

@ Simon/Hazard Iconography

Hey Simon - as suggested in my earlier comment; there's something about your increasingly bold, iconographic approach to your flu virus design that recalls hazard signs and their associations...